Decision Replay · about 10 minutes

What would you do next?

Try a working prototype, then navigate three staged decisions about improving it.

First, try the result

Pocket Garden is a real working example created for the Dojo with AI assistance. The decisions below are a fictional learning scenario, not a recording of how it was built.

01 / Understand

A learner wants a reading list instead. What would you clarify first?

Think about the audience, what the buttons should do, and how you would recognize success.

Reveal one useful approach

Agree on the desired result and a few checks: which books appear, what each control changes, and how the page should work on a phone. Ask when the brief leaves something important unclear.

02 / Verify

The assistant says the filters work. What evidence would you seek?

Pick actions you could actually perform against the result.

Reveal one useful approach

Try every filter, check the cards shown, and use the keyboard if available. A claim in a chat is not the same as observing the behavior. Record anything that fails.

03 / Adapt

The learner cannot run JavaScript. What changes?

Choose a fallback that keeps the content useful.

Reveal one useful approach

Make sure the content remains readable and explain which controls need JavaScript. Ask the assistant to provide a usable fallback and then test it with scripts disabled.

Build and check your own prototype · Try an unfamiliar challenge